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Bionic Miner Character
Software Used:
Modeling, Rigging, Animation - Maya
Texturing - Substance Painter
Rendering - Arnold
This was a personal project that I worked on over the Summer. The goal of the project was to create a realistic human character which demonstrated a mixture of organic and hard surface modeling.
Model Viewer
Turntable
Double Click for Full Screen
With and Without Helmet
Test Animations
Double Click for Full Screen
Double Click for Full Screen
Double Click for Full Screen
Clothes High and Low Poly
Double Click for Full Screen
Character Body Mesh
Wireframe
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