top of page

Bionic Miner Character

Software Used:

Modeling, Rigging, Animation - Maya

Texturing - Substance Painter

Rendering - Arnold

This was a personal project that I worked on over the Summer. The goal of the project was to create a realistic human character which demonstrated a mixture of organic and hard surface modeling. 

Model Viewer

Turntable

Double Click for Full Screen

With and Without Helmet

SAC_Wireframe_R.jpg
SAC_Wireframe_B.jpg
SAC_Wireframe_F.jpg
SAC_Wireframe_L.jpg

Test Animations

Double Click for Full Screen

Double Click for Full Screen

Double Click for Full Screen

Clothes High and Low Poly

Double Click for Full Screen

Character Body Mesh

Wireframe

SAC_Wireframe_Head.jpg
SAC_Wireframe_Arm.jpg
SAC_Wireframe_Feet.jpg
PreProTrans.png
NxtProTrans.png
bottom of page