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Color Commando Videogame Demo

Software Used:

Modeling, Animation - Maya

Texturing - Substance Painter/Photoshop

Game engine - Unity

This is a game prototype that was created in a game development class at CSUN. the project put students into groups and tasked them to create a prototype for an original game idea. Our team decided on a first person shooter where the player had to complete puzzles and fight enemies through the utilizing concepts of color theory.

My contribution to the project included creating the modular map models, the model for the gun alien enemy, creating UVs and texturing all the models except for the player's weapon, rigging and animation for the player and the gun alien enemy, as well as the map layout and lighting for the game environment.

Video of Gameplay

Game Environment

GameEnvironment4.jpg
GameEnvironment3.jpg

Environment Pieces Wireframe

465_MapCorridorsWireframe1.1.jpg
465_MapCorridorsWireframe2.1.jpg
465_MapCorridorsWireframe3.1.jpg
465_MapRoomsWireframe1.1.jpg
465_MapRoomsWireframe2.1.jpg

Enemy Gun Alien

GunALienRenderBack.jpg
GunAlienRender.jpg

Model Inspector

Wireframe

Animations

Double Click for Full Screen

Double Click for Full Screen

Double Click for Full Screen

Double Click for Full Screen

Door Console and Cube Keys

ColorConsole.jpg
ColorCubes.jpg

Wireframe

ColorConsoleWireframe.1.jpg
ColorCubeWIreframe.1.jpg

UV/Texturing

CharacterArms.jpg
MeleeAlien_ScreenShot_edited.jpg
465_SmallTablesRender.jpg
465_ComputersRender.jpg
465_LargeTablesRender2.jpg
465_ChairsRender.jpg
465_CratesRender.jpg
PreProTrans.png
NxtProTrans.png
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